#if UNITY_EDITOR using System.IO; using Aisu.SIM1.Face.Core; using Aisu.SIM1.Face.UI.Common; using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; namespace Aisu.SIM1.Face.Editor { /// /// 生成 SI-M1 全功能 Demo 场景。 /// public static class FaceModuleDemoSceneGenerator { private const string ScenePath = "Assets/SI-M1 Face Demo/Scenes/FaceModuleDemo.unity"; // Demo 场景保存路径。 /// /// 创建并保存 Demo 场景。 /// [MenuItem("AISU/SI-M1 Face SDK/Regenerate Imported Demo Scene")] public static void Generate() { Directory.CreateDirectory(Path.GetDirectoryName(ScenePath)); var scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single); var managerGo = new GameObject("FaceModuleManager"); managerGo.AddComponent(); var bootstrapGo = new GameObject("FaceModuleDemoBootstrap"); bootstrapGo.AddComponent(); EditorSceneManager.SaveScene(scene, ScenePath); AssetDatabase.Refresh(); Selection.activeObject = bootstrapGo; Debug.Log("FaceModule demo scene generated: " + ScenePath); } } } #endif