# Mock And Testing The public DLL-only package includes runtime mock support inside `Aisu.SIM1.Face.Runtime.dll`, but it does not include EditMode test source files. ## Editor Mock For Editor integration without real hardware, enable mock mode in `FaceSdkSettings`: ```text Use Mock In Editor = true ``` When this option is enabled, the SDK uses the built-in mock transport in the Unity Editor instead of opening a real serial port. ## Hardware Validation For real SI-M1 hardware validation: 1. Set `Use Mock In Editor = false`. 2. Configure `Editor Port Name`, `Editor Baud Rate`, and `Editor Read Buffer Size`. 3. Create a `FaceModuleManager` in the scene. 4. Call `Open()`, then wait for `WaitReadyAsync()` or handle `OnReady`. ## Automated Tests Internal EditMode tests are maintained in the private development SDK repository and are not distributed in this DLL-only public package.