# SDK Quick Start 中文说明见 [SDK_QuickStart.zh-CN.md](SDK_QuickStart.zh-CN.md). ## 1. Settings Open Unity menu: ```text AISU/SI-M1 Face SDK/Settings ``` The default settings asset path is: ```text Assets/Resources/AISU/SI-M1 Face SDK/FaceSdkSettings.asset ``` Configure: - Transport mode - Runtime serial port and baud rate - Editor serial debug parameters - Mock mode - Auto verify options - Debug and raw protocol logs ## 2. Scene Manager Add one `FaceModuleManager` to the scene and bind the settings asset. Keep only one manager in a scene to avoid duplicate serial connections and duplicated callbacks. ## 3. Minimal Code ```csharp using Aisu.SIM1.Face.Core; using UnityEngine; public sealed class FaceExample : MonoBehaviour { [SerializeField] private FaceModuleManager manager; private async void Start() { manager.Open(); await manager.WaitReadyAsync(5000); var status = await manager.Basic.GetStatusAsync(); var version = await manager.Basic.GetVersionAsync(); Debug.Log("Status: " + status); Debug.Log("Version: " + version); } private void OnApplicationQuit() { manager?.Close(); } } ``` ## 4. Common Operations Face verification: ```csharp var result = await manager.Verify.VerifyAsync(timeout: 10); if (result.Success) { Debug.Log("UserId: " + result.UserId); Debug.Log("UserName: " + result.UserName); } ``` Face enrollment: ```csharp var enroll = await manager.Enrollment.EnrollSingleAsync( admin: false, userName: "Tester", timeout: 20); ``` User list: ```csharp var ids = await manager.Users.GetAllUserIdsAsync(); ``` Auto verify: ```csharp manager.OnAutoVerifyResult += result => { Debug.Log("AutoVerify: " + result.ResultCode); }; var control = await manager.StartAutoVerifyAsync(timeout: 10); if (!control.Success) { Debug.LogError("AutoVerify start failed: " + control.ResultCode); } await manager.StopFaceOperationAsync(); ``` ## 5. Samples Sample scenes: ```text Packages/xin.aisu.si-m1.face/Samples/SI-M1 Face Demo/Scenes/FaceModuleDemo.unity Packages/xin.aisu.si-m1.face/Samples/Face Detection Demo/Scenes/FaceDetectionDemo.unity ```